Project Soul's First Hour — A Checkpoint Route

Editorial contact: Raymond

Last verified:

A first-session route built from things you can actually observe: badge unlocks, the Level 10 code gate and the first repeatable clear. No invented timings and no filler steps — just the order that leaves the account in a usable state.

Checkpoints

The route, in order

  1. Checkpoint 1 — Welcome badge and code box

    Enter the world, confirm the Welcome badge appears, then open the code box at the bottom of the screen. Redeem every active code that has no level, Reset or gamepass requirement. Do not retry the gated ones yet.

  2. Checkpoint 2 — First Souls and a repeatable fight

    Fight until one enemy type or route clears without a death. That encounter becomes your measuring stick. Note the clear time; it is the baseline every later upgrade is compared against.

  3. Checkpoint 3 — Level 10 and SUB2NOCTYRA

    Level 10 is the first published gate. Claim SUB2NOCTYRA as soon as it opens, then decide the first gear purchase from the fight that is still slow rather than from the shop order.

  4. Checkpoint 4 — First boss badge

    Flowey and Toriel are the two bosses with public defeat badges. When one falls, you have a real progression marker and a better sense of whether damage or survival is the weaker side of the build.

  5. Checkpoint 5 — Bank, do not reroll

    End the session with the Trait Rerolls unspent and a written baseline. The first reroll is far more useful once you know what the current trait is failing at.

If a checkpoint does not happen

SymptomAdjustment
A code is rejected at the startCheck the gate first: Level 10, Level 50, Reset 1 or old gamepass. The codes page lists each one.
No Souls are droppingSoul sources and rates are unpublished. Keep clearing the content you can and treat a Soul as a bonus, not a scheduled drop.
A boss kills you quicklyBuy the survivability slot instead of more damage, then re-test. If the fight is still one-sided, level first.
You reach Level 10 but feel weakLevel alone does not fix gear. Spend the new Gems before pushing the next area.
Bosses

The two documented boss checkpoints

Flowey and Toriel both have official defeat badges. Their locations, drops and recommended levels are not published, so the checkpoint is the badge itself: locked means not yet cleared, and unlocked means the build handled that encounter at least once.

For the rest of the encounter list, including the six Halloween nights, see the worlds and bosses page.

Session exit checklist

  • All open codes redeemed; gated ones noted for later.
  • One gear slot upgraded from a real failure, not a shopping impulse.
  • One repeatable fight with a recorded clear time.
  • Trait Rerolls untouched and counted.
  • Reset not used until you have read the in-game warning.
Common questions

FAQ

How long should the first Project Soul's session take?

This route does not use a timer. Progress is measured by checkpoints — Welcome badge, codes claimed, Level 10, first boss badge — because travel, drops and fight length vary too much for a minute-by-minute plan to be honest.

What if I cannot beat the first boss?

Compare the three documented levers before repeating the attempt: level, gear bought with Gems, and the Souls behind your abilities. If none of them changed, another attempt is a coin flip. Farm, upgrade one slot, then return.

Should I claim every code at the start?

2 of the 7 active codes list no requirement, so claim those immediately. SUB2NOCTYRA waits for Level 10, 250KVISITS for Level 50, and RESET plus 2KCCU for Reset 1. Trying the gated ones early only produces error messages.

When should I stop for the session?

Stop when three things are true: every claimable code is redeemed, one gear upgrade is in place, and you have written down the clear time of one repeatable fight. That last note is what makes the next Trait Reroll a decision instead of a gamble.

Reference trail

Sources and verification

References for this page are listed below with their scope. This site does not hyperlink to third-party sites; copy the URL text if you want to check a source. Community rankings and estimates are not developer announcements.

  • Roblox experience listing (Official) — Game identity, creator, genre, server size and the public experience description https://www.roblox.com/games/125518655171294/Project-Souls
  • Roblox badges API (Official) — Public badge names and descriptions, including the Toriel, Flowey and Halloween event badges https://badges.roblox.com/v1/universes/10768613071/badges
  • GachaPocket Project Soul's codes (Independent) — Code rewards plus a description of Gems and Trait Rerolls as build and gear currency https://gachapocket.com/project-soul-s-codes/

Reference review date .

Editorial method and limitations · Report an error on this page

Keep reading